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I really liked that the kobold bosses get the rooms with the windows.  It works great thematically and also helps me find them.  Which lets me more easily kill them without killing their minions, so maybe they're regretting being promoted to a "room with a view"...

I, uh, apparently escaped the Underworld 10 times.  The last 5 went by really quick as I stopped delving dungeons and just explored the overworld, found all the teleporters, but never found any way to get a title, I wonder what I missed there?  I found some jewelry that never seemed to do anything...

The gear was neat, especially at first, though once I had my build laid out, it got _really_ repetitive (just looking for the same named item with 1 more plus after each escape).  I only played the first class, one using the magic items probably would have gotten more interesting (maybe I'll go back and try that later...).  For a single playthrough in a jam, I think I would have preferred no classes and just 3 "special" slots (fit any of the 3 special colors) that let me change up my build a bit more as the game progressed.

The presentation was great, really felt nice and cohesive.  Overworld was fantastic.  Lots of nicely swapped tiles that gave them some extra charm.