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-Nice menu.

-You can dash while standing still, it does nothing and you waste your charge.

-Black gloves on hands have white bleeding onto them from touching the cuff, it's sloppy.

-Recoil on first gun seems a little high for how small it is, but idk my guns that well.

-Breaking a wall with the dash and then the enemies on the other side dying to that is darn cool.

-Are the blue pickups temporary? I think I missed one from looking around too long first.

-Wish I had a flashlight for looking at the darker corners of the map.

-Head shots --and by extension aim down sights-- are really important, it takes  6+ bullets to kill otherwise. 

-Got to end but missed the shipping manifest.

-I find it, didn't look too closely in that arena room. BOOM ambush spawn jumpscare.

-Yep now all these empty boxes have enemy spawns. I'll take note that once I realized how short the shield pickups last, the combat is becoming faster since I miss out from standing back.

-I notice that if you don't have shield and get shot you get massive recoil.

-Beat mission and all the baddies.

I had decent fun. The destruction was a nice supplemental feature, but it felt basic since it was either cover you could shoot out(usually doesn't matter since you want head shots) or to break through a wall to get the drop on enemies. Reflex felt more like a crutch than a cool factor, maybe I'm just bad but it felt like enemies had a fast reaction time, so unless I used Reflex I would usually get tapped. When I understood armor pickups were short lived, it evened out a bit better.