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(+2)

The music drowns everything else out. It's also weird that the enemies appear to have some variation in how high they can jump while you are static. I felt like I didn't have anything to do against enemies jumping unexpectedly high, though maybe I'm doing it wrong.

Congrats on coordinating a team and matching the theme! This was a hard theme and I'm hard to impress with 2d platformers, but this was pretty fun. I like that the upgrades aren't introduced right away, giving me some time to get familiar with the controls before adding freedom with health and speed. I was just starting to wonder what's stopping me from just skipping the enemy encounters, so having a place to use points is also good.

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hello thanks for taking your time and giving feedback.
yes the music turns out to be too loud, I tried to implement a music slider but couldn't make it in time :(
also the enemies jumping too high, yeah its just random float variables when player is in the range XD. I couldn't polish it much since I dont have much knowledge about game programming as of right now :'(.
I'm glad you liked it despite all the obvious flaws there's. again thanks for playing the game and the kind words