Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Awsome presentation, on par with the best SEUCK games I'd say. But sooo hard to play - not sure but I think enemies (in normal mode*) take 5 to 10 hits to be destroyed (hard to count without dying). For old-school players like me who expect one-hit-kills (maybe two or more for special enemies), this is hard to get used to. It makes the game less "shoot-em-up" and more "avoid-em-all" - making it even more a test of memory than of reaction. 

*That said I discovered your easy mode - not easy at all I think, because of tight space in some areas, but now showing the fun and potential of the game. I paid (again) for the full version just to say thank you for the "easy" mode!

Just maybe advanced SEUCK would help bring more enemies onto the screen further reducing the need for multiple hits on enemies?

Whatever, great talent you displayed here!

Thank you so much for the wonderful compliments. I realize the game is a bit difficult, so I set it to the lowest difficulty. The problem with SEUCK is the limited memory available for enemies. I didn't want it to be too short, so to make it a little longer, I increased the number of hits per kill. I'm currently working on another game called scartariX. Check out the videos I've already made available on my ITCH.io, and I'll be releasing another one soon. It's not made with SEUCK, but with a full program, so there will be much more and more enemies on screen. I'm Italian, and my videos are in Italian, but if you use subtitles, you'll understand perfectly. Thank you so much again.