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el Viro

45
Posts
2
Following
A member registered Jun 19, 2023

Recent community posts

I am with Sparky-D.... while playing I used the doors less and less, simply playing the game more akin to Pac Man than Lady Tut. I never managed to hit the correct F-key for opening the right doors anyway. Otherwise (and still) a very nice game, slick programming and movement.

Ah, I see, but thank you nevertheless!

Trying to get the Dragon64 version to run in XRoar 1.4.2 - but either it doesn't start, or the main character is broken/garbled... any advice which file and/or commands to use? (unfortunately comments are disabled "there" - so sorry for posting "here").

Looking forward! There are a couple of very nice and quite colourful modern games for the Dragon -a pity programmers back in the day seem to have overlooked that possibility.

Wow, Jurl for the Dragon - excellent. I tried the demo... still some way to go I guess (but playable already).

One question: Why going black and white? I reckon low resolution with colours would fit Jurl? Just maybe?

Fun game, especially for the plattforms it runs on. Pretty hard (for me, at least) but you get better with every try - and that's what games should be like! Try Neutroid Reloaded as well!

Fun game, especially for the plattforms it runs on. Try Neutroid Reloaded as well!

Got this game some time ago directly from Nicholas. Excellent game, for that platform especially, but very fun to play anyway. Played his games Pipes and RallySG as well, equally recommended.

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Nice little game, cute in a way. But what makes it brilliant is the use of Garry Kitchen's Game Maker. I tried to get anything useful out of it as a kid, failed of course, but today, 40 years on, for the first time ever, I played a game made with GKGM . Soooo happy, thanks guys!!!

P.S.: After playing for a few more rounds I will have to see what others have done with GKGM in the past 40 years.

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Very nice, actually. When everything get's more and more hectic, this is a welcome break to focus and become calm.

Awsome presentation, on par with the best SEUCK games I'd say. But sooo hard to play - not sure but I think enemies (in normal mode*) take 5 to 10 hits to be destroyed (hard to count without dying). For old-school players like me who expect one-hit-kills (maybe two or more for special enemies), this is hard to get used to. It makes the game less "shoot-em-up" and more "avoid-em-all" - making it even more a test of memory than of reaction. 

*That said I discovered your easy mode - not easy at all I think, because of tight space in some areas, but now showing the fun and potential of the game. I paid (again) for the full version just to say thank you for the "easy" mode!

Just maybe advanced SEUCK would help bring more enemies onto the screen further reducing the need for multiple hits on enemies?

Whatever, great talent you displayed here!

If you have a PC you have an emu

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Then is it final because it contains the 112 levels (still being called demo though), or is it final because you stopped development? A puzzle in itslef....

I can see what you mean, but I like the symmetrical mazes and I am enjoying playing Lady Pac. 10 out of 10!

Bytheway, showing the round you made it to in the high score list is a nice touch (don't know if it's standard I admit).

Cool game, well executed. Actually the idea behind it is so simple I wonder why nobody had it before (at least not that I know of). Two thumps up!
If only I was a better player... I didn't even finish level 4. Yet....

Hint: You might want to consider adding the tag C64 for increased awareness.

Wonderful interpretation of Pac-Man. One thing - when using any but shape 1 for the maze walls the maze colour starts brown instead of blue. Anyone alse notice this?

Amazing - though it needs a little time to figuere things out. Full version is a sure buy (and the prologoue is worth it, too)!

Actually I like the symmetrical mazes in RandomPac better... somehow the asymetrical mazes feel just a little awkward. But no worries, Lady Pac in NTCS speed is splendid as it is!

Excellent stuff - the NTSC Speed is a great addition! Could the "only symetrical levels" option be implemented as well? Would be awesome!

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So cool what you can do in 10 lines - absolutely fantastic, love it! Only I won on first try, maybe the virus needs to spread a little faster?  Especially later in the game you can bulid Apex faster than the virus spreads. Any bytes left to have levels of spread-speed difficulty? Or more asteroids, maybe?

Edit: Or I have just been luky - failed on second (and third) try :)

It's not "just" a windows game. I would prefer a C64 version as well, but please respect what people are programming, regardless. Consider it the arcade version that someone has to port to the C64 ;-)

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First I thought that this was a retro-style PC game. But it could BE a C64 game? Wow!!

Ha, I remember that! Totally forgotten, but I typed that in back then. Well, this is a walk down momory lane!

Found out about all your other C64 games just now - must have slipped me by because the AI generated teaser pics look so little 64er-style.

Bought them all now!

Is this conversation some kind of joke?

Bought! Even if the game itself could profit from advanced SEUCK features it is a stunning first try as it is, miles ahead of most other SEUCK games. Maybe Shoriontea can be encouraged to do a Version 2.

Wasn't sure about buying (well, VVVVVV is a classic and Super Hexagon *is* super cool, so everything else might be as well), but after the "overpriced" comment it was a no-brainer to buy. Thanks for making and sharing your games!

Wow!!! Looks incredible. It's still called "demo" yet.

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Whohohow how very nice and playable! And just found out about all the other games you re-made. Wow, just Wow!

Super nice game, polished and fun. And the NTCS Speed makes such a difference - I wouldn't have believed it. On PAL speed it's almost a puzzle game (speed like Paradroid or Rock'n'Bolt), but on NTCS speed it transforms into the frantic action-and-thinking games  (how the heck can I reach that spot?) from long ago that I remember so fondly (think Jumpman or Lode Runner). Two thumps up!!

A game you simply need to try - regardless of what plattform you are normally playing on. It is fun, but can be a little frustrating at times.... or maybe it's just me lacking the necessary skills. Outstanding for the VIC-20!

Bought the Atari b/w version and now the colour C64 one. Best wishes to Ada.

Cool game - definitively worth a few bucks. Especially since the C128 version is out!

Nice game. Feels old-school in a good way with modern touches. And that just-one-more-go feeling.

Interesting game, thank you very much. Only I am missing the music, rather sparse sound effects. Surely the 64 version could handle more than that?

What a nice game - and for the Aquarius (ok Aquarius+). Thanks so much!

Really playable Tetris game - sound effects would be appreciated. Maybe a 16K upgrade?

Such a nice game! Playing it on my RG 350 and it's working just fine!

Wow, the game get's even better. Yes, it was a tad slow, actually, so thanks so much for your effort!!!

Fun game, thanks for making it available and sharing with us. Feels like being 40 years back (in a good way)!

Ha, muchas gracias!!!