I am with Sparky-D.... while playing I used the doors less and less, simply playing the game more akin to Pac Man than Lady Tut. I never managed to hit the correct F-key for opening the right doors anyway. Otherwise (and still) a very nice game, slick programming and movement.
el Viro
Recent community posts
Nice little game, cute in a way. But what makes it brilliant is the use of Garry Kitchen's Game Maker. I tried to get anything useful out of it as a kid, failed of course, but today, 40 years on, for the first time ever, I played a game made with GKGM . Soooo happy, thanks guys!!!
P.S.: After playing for a few more rounds I will have to see what others have done with GKGM in the past 40 years.
Awsome presentation, on par with the best SEUCK games I'd say. But sooo hard to play - not sure but I think enemies (in normal mode*) take 5 to 10 hits to be destroyed (hard to count without dying). For old-school players like me who expect one-hit-kills (maybe two or more for special enemies), this is hard to get used to. It makes the game less "shoot-em-up" and more "avoid-em-all" - making it even more a test of memory than of reaction.
*That said I discovered your easy mode - not easy at all I think, because of tight space in some areas, but now showing the fun and potential of the game. I paid (again) for the full version just to say thank you for the "easy" mode!
Just maybe advanced SEUCK would help bring more enemies onto the screen further reducing the need for multiple hits on enemies?
Whatever, great talent you displayed here!
So cool what you can do in 10 lines - absolutely fantastic, love it! Only I won on first try, maybe the virus needs to spread a little faster? Especially later in the game you can bulid Apex faster than the virus spreads. Any bytes left to have levels of spread-speed difficulty? Or more asteroids, maybe?
Edit: Or I have just been luky - failed on second (and third) try :)
Super nice game, polished and fun. And the NTCS Speed makes such a difference - I wouldn't have believed it. On PAL speed it's almost a puzzle game (speed like Paradroid or Rock'n'Bolt), but on NTCS speed it transforms into the frantic action-and-thinking games (how the heck can I reach that spot?) from long ago that I remember so fondly (think Jumpman or Lode Runner). Two thumps up!!