Hi, seen KainXavier's comment? And the Status ist still "In development". Is it?
el Viro
Recent community posts
First of all - I might actually play a PC version of the game (especially if looking as beautiful as your concepts do), but only if there is no 8-Bit version.
Secondly, the perspective.... I am not so sure. With the higher details visible in the PC version the inconsistency becomes more prevalent. Top Down map, side-view character. At least that's what I thought when first looking at it. It's not so obvious in the 8-bit version. And maybe it's also less of a problem when that's what... ahem... more mature players unconciously expect. Because that's the way it was and maybe had to be done since the beginning. Or let's say we are more inclined to tolerate such inconsistencies, because with 8-bit computers you have to compromise more often, don't you?
But anyhow - please keep working on the game eagerly awaiting updates!
Nice game, on the hard side, lot's of "bullets" on the screen simultaniously. You get a decent number of lives to start with, to compensate. And, I guess, the sharks keep their hits even if you loose a life, that's unusual but very welcome.
So, again, impressive what you can do with S.E.U.C.K, but also impressive what Richard is once more able to get out of the old C64 SID.... I am listening to the tune the 5th time in a row without actually playing the game. This is magic.
Nice little game, cute in a way. But what makes it brilliant is the use of Garry Kitchen's Game Maker. I tried to get anything useful out of it as a kid, failed of course, but today, 40 years on, for the first time ever, I played a game made with GKGM . Soooo happy, thanks guys!!!
P.S.: After playing for a few more rounds I will have to see what others have done with GKGM in the past 40 years.
Awsome presentation, on par with the best SEUCK games I'd say. But sooo hard to play - not sure but I think enemies (in normal mode*) take 5 to 10 hits to be destroyed (hard to count without dying). For old-school players like me who expect one-hit-kills (maybe two or more for special enemies), this is hard to get used to. It makes the game less "shoot-em-up" and more "avoid-em-all" - making it even more a test of memory than of reaction.
*That said I discovered your easy mode - not easy at all I think, because of tight space in some areas, but now showing the fun and potential of the game. I paid (again) for the full version just to say thank you for the "easy" mode!
Just maybe advanced SEUCK would help bring more enemies onto the screen further reducing the need for multiple hits on enemies?
Whatever, great talent you displayed here!
So cool what you can do in 10 lines - absolutely fantastic, love it! Only I won on first try, maybe the virus needs to spread a little faster? Especially later in the game you can bulid Apex faster than the virus spreads. Any bytes left to have levels of spread-speed difficulty? Or more asteroids, maybe?
Edit: Or I have just been luky - failed on second (and third) try :)