Hello,
I found the phrase! Thank you for your help. I guess I was sort of on the right lines with the “help” referring to emergency services with my interpretation of the underground section being a sort of hospital. The Twin Peaks reference was quite specific, had to look it up before I remembered lol.
I revisited the ending with the context of having found all the phrases and I think I appreciated it a lot more. I love the combination of the Library and Diner, I like the aesthetics of philosophy and academia very visibly being in a sort of grounded setting, it makes the philosophy exist in less of a “bubble of intellectualism”.
Over-all, I really appreciate this game for having a very clear direction in terms of the themes and vibes it wants to capture, it lets the player feel confused and possibly frustrated whilst making sense of the world. Whilst I felt maybe the player is a bit too uncatered for here, it’s a bold design that is refreshing to see. I read in a different discussion that playtesting during development was lacking, if you one day develop a game similar to this, I’d be willing to volunteer as a play tester. I respect the design of this game and would love to see it refined more! If you have any games that inspired you I would be interested in checking them out.
Thanks for the hints and for the game!