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The idea of the game is quite promising and interesting, but I found the game to be really difficult haha (I died in the tutorial).

The mechanics are definitely creative, considering the possibilities we have with the monster in both its small and large forms (which, by the way, looks amazing. I really liked the design of that form).

I believe the main difficulty factor comes from the enemies’ shots, which almost always hit our protagonist during moments of vulnerability. I think if there was a way to deflect the bullets or a temporary shield using something like earth or even the pumpkin's own roots, it would make the game fairer and more accessible to casual players.

The sound effects and music fit well with the overall atmosphere, although personally, I think it would be better if the music were continuous and didn’t reset every time we restart the game. Since the game is quite difficult, we’ll likely be going back to replay it several times, and hearing the same part of the music over and over could get tiresome.

I think this is the first game where, instead of being able to start from the levels, we are forced to begin with the tutorial haha. I really liked that little detail. It’s like you’re saying, “Hey, buddy, learn how to play first, or you’re going to have a bad time.”

The theme is definitely present, since we are extremely unwanted (I personally wouldn’t want to see a killer pumpkin in my backyard).

The game was fun, and with these extra tweaks, it could definitely raise the overall quality even more. Congratulations on finishing the game in such a short time, and I wish you the best of luck with the jam!

Thank you so much man, that was some really good feedback! I really like the idea with the shield/ reflect, allthough that shouldn't make fighting against enemies too easy, because you should still have a big incentive to avoid them / outsmart them, because it's a stealth game. 

But yeah, thank you so much man,I really appreciate you taking the time!