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Incredible how much you've managed to include in just 24 hours! As someone who appreciates and creates narratives for games, I must say the story here is quite intriguing and engaging. I really wanted to see what would happen at the end, which was a bit of a shame (but I completely understand the time constraints, we had only a few days to develop our games).

I have to say, the pixel art is simply beautiful. It creates such a nostalgic atmosphere, and the use of a limited color palette is great for highlighting elements like blood, which inevitably adds more drama, tension, and adrenaline.

I’ll admit, I was a bit confused about what to do at the start. While the icons are really helpful for exploration, it might be interesting to make the path (at least the initial one) a bit more ā€œvisibleā€ to help the player dive deeper into the game’s world.

I saw that you plan to add more to your game after the jam, which will be awesome to see. I’m sure it will turn out to be an amazing piece of work. The music and overall atmosphere were also really good. Although I feel that if there were more interactive effects with the objects and environment, it could make the experience even more immersive.

The theme is definitely present in the game, but I’m curious—who exactly would the ā€œunwanted guest(s)ā€ be? Haha.

Great work overall, I wish you the best of luck with your game and in the jam!