I really admire the way you used the Unity Assets. Please, reply to my comment as well when you fix these issues after the jam. And please, do fix the audio in WebGL if you have the time. The game has potential to be really fun and enjoyable.
Additional note: in webGL the mouse sensitivity doesn't work like in editor. Because WebGL builds run in the browser, and the browser changes how mouse input behaves compared to the Unity Editor. Take that into a consideration when you make your WebGL builds.