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> getting faction information, with possibly some fun flavor text descriptions about how the factions formed, how they interact with each other, etc. would be amazing.

Unfortunately *that* is completely impossible, because that's not the kind of factions I'm talking about. They're not clubs. "People who like partying" isn't something that was founded by a specific person at a specific time, or that can be formally joined or has a membership list, or that has a specific beef with "people who want their leaders to be intellectual".  

They're factions in the sense that when something relevant comes up, programmatically I apply a bonus or penalty to everyone who has that trait. And because everyone has a different combination of traits, their approvals will go in different directions. So if you hold a really big party and do something extremely stupid at it, you can get a bonus from everyone in the Fun faction and a penalty from everyone in the Clever faction, and if someone's both they'll come out neutral.

Ah, I understand. I was thinking in terms of alliance webs, not individual political beliefs (and/or personality traits). In that case, I don't think there's a need for centralized info on it--though I do think a way to flip through character backgrounds that you've done research on in that particular playthrough would be nice. Speculating on those things from your previous investigative work is what makes the most sense.

Okay, but now understanding what you're referring to--These would definitely be interesting stats to view in a debug console? If you have plans to include that, similar to LLTQ (and LLTQ's cruelty, noble approval, commoner approval). But which tags apply to which people feels like something I would go to a wiki for, rather than expect it to be presented in game

..... of course now we've been fooling around with implementing it anyway just to see what people think :D but still kicking the bugs out at the moment!

:D In that case, yay!!! I’m always a fan of more info