didn’t understand much of the story (especilly since text is slightly cut off) but i like that the main game is just simple pacman but with a lot of shards and low visibility. i don’t consider that the amount of shards is what makes the game difficult to beat, but the way the ghosts move, as they doesn’t collide with walls unlike the player, which forces you to make large turnarounds to create distance between you and ghosts and avoid getting the ghosts in the face.
regardless, great job making the game! ^^