I liked the UI design a lot, and the overworld fog of war exploration was really cool.
I feel like there was something fundamental about the game that I didn’t understand and that left me wandering the overworld looking for places to exchange some gold and not much else there to do except wait for the night to pull me down. And with that, I of course didn’t survive too long.
There was also something with the combat where I didn’t fully understand the sequencing aspect of it and that it was spread out so much over the screen that made it hard to follow. And most times I was either trying very hard to avoid all battles because there was no reward to them, or I was overpowered and they could basically have been skipped to not disrupt the exploring.
I’m not at all super critical. There were interesting mysteries with the rings and that castle, but with my general struggles I unfortunately didn’t make any progress towards unraveling them. There was a lot of content and things ran very smoothly and I did have fun playing.
Playthrough: