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(+2)

The game idea is quite interesting. I’m just a bit curious about how it relates to the Jam Theme.
The level design has a few issues.
For example, the lack of checkpoints. Not having checkpoints can make the game more challenging and encourage players to think carefully about their choices. However, since the obstacles in each level are mostly unpredictable, players are forced to try and replay multiple times. Because of that, the absence of checkpoints makes the game feel tiring to replay.
The game also uses physics-based logic, which increases randomness. For instance, in the same level, performing the same set of actions can lead to different results. This randomness can be fun because of its unpredictability, but keeping it that way throughout the entire game might not be a good idea.

(+1)

Thank for the comment <3

Thanks! The Timeless theme is shown through the main character — a pebble that isn’t bound by time. For the pebble, everything happens in an instant, but for humans, it’s a long passage of time. The lack of checkpoints and the random physics were meant to reflect that uncertain, timeless feeling.