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(4 edits) (+2)

Our build had some Unity DLL's explode last second, so this build is from an earlier build that was an hour before submission. Our newest build (when we can) will include fixes for status bars for wide screen, working landmines and various fixes whenever gamejam submissions re-open.

There's also probably a memory leak, we aren't quite sure why right now, but we'll keep taking a look :(
Graphics drivers which do not support tessellation may act un-optimally. 

Hi! Are you using Unity version 6.2.10? I saw a post about some issue with that specific version (don't know much about it myself though): https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

Yep, we plan to update when the jam submission lock ends, we were happy to find out it's not our fault!