Played up to the beginning of the admiral break in. I think the dream tutorial is good fun, sets the tone for how self aggrandizing Dirk is. Overstayed its welcome, it just kept going after going through the castle sewers. It only ended after dying to a blue guy at some point. Also the ranged wand felt really under powered for whatever reason.
The real intro at the bar is alright, adds some context and l o r e to consider. However, the puzzle part felt very mediocre. I thought I could do something fun with the cook to then open the chest by the vagrant in the attic, but instead I just had to find all the pickupables and burn some chairs. And I wasn't aware that talking to the guy would automatically put me into the admiral location, or else I would have explored more. Maybe make the player talk to him again to say you're ready to leave.
The UI is still really lacking, you have a mouse on screen at all times but it can't select or do anything, and the menuing feels not so good or looks downright broken, like when opening a chest and the cursor is frozen between two inventory tiles. Furthermore, the collision when moving around is absolutely screwy, I kept half phasing through crates(while jumping and moving into them) and pushing stacked boxes off of eachother when it shouldn't be possible and at one point I went down a ladder and fell through the floor. You really need to get this stuff together already, it's such a drain on the experience.
The main visual difference I saw was the new dead goblin sprites, headrolling looks quite good. New characters all have their charm. Though when Chad was in the tavern his head was blending into the background axe so it looked like the handle was sitting on his head. And I agree that the missing audio is also hampering the minute to minute gameplay.
Guess that's it, keep up the good work.