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I've noticed once you open a container there's no distance limit, if you get too far from it the looting menu should auto-close.

the little line on the crosshair that indicates attack type got a little bugged one time and shows 2 active lines (down and right)

you may want to invest a bit of time into making some objects in the environment auto-fade if they're too close to the camera. like the candelabra and the curtains.

a bit annoying that some wooden things can be broken and others cant. i would recommend making the breakable ones visibly different, like a slightly different wood color for example

does stealth work? it feels like this game should have functional steal that lets you sneak up on enemies

swing slowness continues to be uncomfortable to me but that's because i'm a bloodborne zoom zoom enjoyer. coming from something like mordhau this combat feels more natural.

as always the whole thing feels like playing a 5% finished piece of a hyper professionally made game which is high praise.

(2 edits)

1 did not implement max distance for containers, should be an easy fix

2 known bug, I will i fix it

3 perhaps. Need to consider this

4 i was testing breakable stuff, but since generating breakable meshes cam be annoying i need to consider if the mechanic is worth it at all

5 no. Enemies are currently deaf and attacks do not aggro them when attacked. They also sometimes do not aggro when they can clearly see you so that is a bug

6 i may speed it up slightly but yeah i never set out to make a fast paced game

7 ty tho i feel like im mostly making this for fun. Im making my ideal rpg but im not making many compromises so it all takes a long time