I've noticed once you open a container there's no distance limit, if you get too far from it the looting menu should auto-close.
the little line on the crosshair that indicates attack type got a little bugged one time and shows 2 active lines (down and right)
you may want to invest a bit of time into making some objects in the environment auto-fade if they're too close to the camera. like the candelabra and the curtains.
a bit annoying that some wooden things can be broken and others cant. i would recommend making the breakable ones visibly different, like a slightly different wood color for example
does stealth work? it feels like this game should have functional steal that lets you sneak up on enemies
swing slowness continues to be uncomfortable to me but that's because i'm a bloodborne zoom zoom enjoyer. coming from something like mordhau this combat feels more natural.
as always the whole thing feels like playing a 5% finished piece of a hyper professionally made game which is high praise.