Thanks for playing, and feedback.
Currently stages are selected randomly. I see this is very confusing, especially when rolling the same stage on restart. Beside downtime at the start, I should add better communication what the game is doing.
The game is meant to have some rogue-lite elements, but I'm still figuring out how they should work exactly. Current upgrades don't really have any logic to them. By next DD I'm aiming to have something that works and makes sense.