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Thoughts as I play.

  • I love how you picked a background picture with the lowest possible resolution for the main menu, it's kino.
  • Took a second for me to figure out what I was doing, but I survived the first wave with relative ease.  
  • It might be a good idea to have at least a little downtime between starting a stage and enemies spawning/activating. I lost all my barrier immediately when I started the desert level due to one of the ground enemies firing at me before I could react.
  • Died at the ice level, but I can restart without starting the game over again. Weird, I took this for a roguelite given the mechanics in play here. I did lose all my upgrades. What kind of game is this supposed to be?
  • Died again, but this time I respawned in the forest level. Was my first continue starting in the ice level a bug? Maybe there is no set level progression and stages are just picked at random.
  • I found a strat for clearing most stages in 10 seconds tops. Just get damage upgrades and fly close to the ground, zigzagging so that you shoot the ground. You can kill a bunch of ships and reach the kill target really easily.
  • Trying out the eagle plane, it seems worse when you just start the game. Maybe upgrades will make it shine.
  • I don't understand why the game offers better/advanced versions of upgrades without there being any sort of penalty or higher cost. Why would I take green tech over red tech, ever? They cost the same.
  • I wish enemies were more involved, they're not very interesting right now. 
  • The upgrades are very limited, red tech is the best one by a huge margin. Why not some upgrades to your health, movement/turn speed, etc? 

It was decently fun. You need a lot more content so get to it, chop chop.

Thanks for playing, and feedback.

Currently stages are selected randomly. I see this is very confusing, especially when rolling the same stage on restart. Beside downtime at the start, I should add better communication what the game is doing.

The game is meant to have some rogue-lite elements, but I'm still figuring out how they should work exactly. Current upgrades don't really have any logic to them. By next DD I'm aiming to have something that works and makes sense.