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Interesting. This is a known issue with RPGMaker MV games and it's harmless, but annoying. I though I had managed to get rid of that for good on both games, may have to re-check this one. Let me know if it shows up for you on GT.

And yeah, first game in the series, first time making a game. Second one has quite a bit more to it.

(+1)

GT? Oh the Gutter Trash one. Sorry, I don't own that. Heh. Limited income (disability) so I don't often buy things.

If you'd like a suggested tweak though for this game, perhaps the boss could have some sort of health bar because blindly attacking it repeatedly got a bit annoying because I couldn't tell how damaged he was. I was worried I'd be stuck there in an endless loop of attacking, dodging, and recovering energy. xD

Fair enough. I like to keep the health ambiguous, as it makes it kind of a memory game. Keeping track of who has taken damage is part of the whole battle process. And the fact that there are rarely more than 3 enemies per battle obviously helps.

(+1)

Oh I know on the battle for multiple enemies thing. I just meant the boss battle. Since its only one enemy, knowing how many more times you gotta hit is helpful.

Ah, ok, makes some sense then. Probably not going to change CS1 any, but will keep in mind for future.