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Fair enough. I like to keep the health ambiguous, as it makes it kind of a memory game. Keeping track of who has taken damage is part of the whole battle process. And the fact that there are rarely more than 3 enemies per battle obviously helps.

(+1)

Oh I know on the battle for multiple enemies thing. I just meant the boss battle. Since its only one enemy, knowing how many more times you gotta hit is helpful.

Ah, ok, makes some sense then. Probably not going to change CS1 any, but will keep in mind for future.