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i had so much stuff on my plate recently i didn't have time to check it out, but this is quite cool!


It's quite a buffing-buildup heavy deck, specially with no Shields around! Still a jack of all trades kinda, leaving multiple strategies open to possibility. I like it!

Specially liked these concepts:

Flame Mage - this is just fun, and quite interactive. I love units that make you plan each step of the turns like this

Immolated - At first i thought it might be too strong for a T1, but the fact that enemies start so far at the start of the game levels out. Still, it's quite the value for its cost after the first third of the game, so it's interesting. Maybe a bit too strong, i'd take 1 life off at minimum (so it can both reach the first enemy and kill him, but both would die). T1s LVL1 should be kinda level with a Supporter! But yeah, love the mechanic!

Avenger - this is good, of course. I was doing something with my summoning-based deck that i was playing around with (the werewolf girl!). That'll have to go for the new version of the game!

Rush - I like Rush, and i have thought about it before, but mostly for enemies, as it's a concept that's more useful for the enemy than for the player. (though it should be limited to one lane only, so you can play strategies countered by this in other lanes)

I think it loses a lot of strength in lategame, when everyone's too close. Maybe making the enemy get stunned would make this better? Or have your Rushing unit swap places with the unit in front if they are at the back, so you can better shuffle your units if needed? Need to experiment more mentally with this, but it's a cool idea! Specially tone wise, for cavalry like troops.

Smoulder Man - I really like this concept! Nothing more to say, hahaha

Fireworks - I don't think this would work! It would either have very little impact or be game breaking (I mean, the mausoleum is kind of the same, but this is that but multiplied, hahaha) It would take a lot to pay off (selling in this game not only is already at a loss, losing 2 coins of efficiency each time, but you still have to sell three units to pay off the fireworks themselves! And that's not counting that every unit sold is strength you are losing)

At level three, however, it's completely game breaking, hahahah, as you can win infinite money by buying and selling guys. 

Pumpkinhead - This is an absolute menace at level three, hahahah. You gotta be careful with these summoners, i have been nerfing them nonstop since release and they are still the strongest play most of the time!

This was great to read!

(+1)

i'd probably base them around Imps, as they are one of my hellish characters (this is one for necrochessv2 with an added torch)