I very much loved how you had to craft to get a compass and a map ui (and the more usual things like health potions and such).
It was a quite large tutorial area, and when I suffered a crash, I didn’t do it again but just started with the main game. I was a bit scared that skipping tutorial (as it almost allowed you full gear) would off-balance the game, but it was forgiving enough, which I much appreciate.
It was nice to work around the patterns of the different enemies to avoid taking damage and it was fun exploring the maps. They were a bit large though and since there wasn’t much variation on textures within each zone, it got quite hard to navigate. Which for me was solved by looking a whole lot at the map. So I’m wondering if it wouldn’t have been better to either make the levels a bit smaller or have a bit more texture variation within the levels to assist the player a little.
In the end I got another crash after having gotten quite far, I think. So unfortunately I did miss out on the end.
Playthrough: