Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I very much loved how you had to craft to get a compass and a map ui (and the more usual things like health potions and such).

It was a quite large tutorial area, and when I suffered a crash, I didn’t do it again but just started with the main game. I was a bit scared that skipping tutorial (as it almost allowed you full gear) would off-balance the game, but it was forgiving enough, which I much appreciate.

It was nice to work around the patterns of the different enemies to avoid taking damage and it was fun exploring the maps. They were a bit large though and since there wasn’t much variation on textures within each zone, it got quite hard to navigate. Which for me was solved by looking a whole lot at the map. So I’m wondering if it wouldn’t have been better to either make the levels a bit smaller or have a bit more texture variation within the levels to assist the player a little.

In the end I got another crash after having gotten quite far, I think. So unfortunately I did miss out on the end.

Playthrough:

Thanks for playing!  Glad you liked it and had fun.  Ya the levels were designed by my 9 yr old son so they were a little big and i ran out of time to flesh them out further.  I'm 99% sure the crashing is when arrows hit the player and despawn.  Next time i'll have to implement a local save system so you can pick up from where it last saved.  You are correct in that the tutorial was designed to both make the game easier (by giving you an upfront start) but also to teach the systems - so going straight for the portal was "hard mode".  So i'm glad the balance of that worked out - seems like you barely survived the forrest on the 2nd run but then were able to collect most of everything in the 2nd level.