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returned to this game after hearing a new patch dropped. first thing that i have to point out: i would get stuck in the tutorial stage, able to look around but unable to move. deleting the old ATOMIC LANCE appdata folder did fix the issue, though.

for the feedback:

- the cutscene was a bit too long, which makes me initially thought my game was bugged again.

- the older version's enemy attack indicator was gone so, as Vivian had said, they weren't telegraphed and so was a bit frustrating to guess when the enemies would attack.

- the money system was a bit confusing. due to it starting as 0$, it took me a while to realize that it's the total amount of money you have earned, not the older total amount of money you have lost (ammo, repairs, etc). maybe it's just that i was used to the old patch.

- worst thing was, the music doesn't loop. and when the cutscene's skipped, the music cuts out abruptly. my favorite teto track :'(

i love this game! it's just that there's still bugs and unfinished content until it's a full one, though. my comment might not be put together so coherently, but this is the first time i really want to see a game get better and more fun in the future.

Woo!

  1. I will patch that as soon as I can!

  2. Yeah. It is a little long, but I added a skip button. I’ll make sure to add some indicator that it’s not broken.

  3. That is being reworked and it needs more time, but I’ll see if I can patch it in a small patch sometime next week.

  4. Not sure about if this is really a problem. v0.2 and earlier had it work differently so this is a major change

  5. Sorry :( it didnt feel good to loop the music and the fix for that got cut out of this update because it was too big

Again, thank you! Every comment helps me understand what needs to be improved.

(+1)

Just released a patch that addressed some of these concerns:

https://smugpire.itch.io/atomic-lance/devlog/1109129/patch-v033