Just released a patch that addressed some of these concerns:
https://smugpire.itch.io/atomic-lance/devlog/1109129/patch-v033
Just released a patch that addressed some of these concerns:
https://smugpire.itch.io/atomic-lance/devlog/1109129/patch-v033
Woo!
I will patch that as soon as I can!
Yeah. It is a little long, but I added a skip button. I’ll make sure to add some indicator that it’s not broken.
That is being reworked and it needs more time, but I’ll see if I can patch it in a small patch sometime next week.
Not sure about if this is really a problem. v0.2 and earlier had it work differently so this is a major change
Sorry :( it didnt feel good to loop the music and the fix for that got cut out of this update because it was too big
Again, thank you! Every comment helps me understand what needs to be improved.
Thank you for playing, and for the feedback.
A better dialogue system was supposed to be included but I had to cut it out of this update. It’ll be in the next!
Orange is for heat, red is for health. I agree it’s a bit too much
It’s possible that the thing exploded next to you and the explosion doesnt really communicate that. I’ll see what I can do.
No, the mission isn’t aimless, though I will have to say I communicated the objectives terribly. Theres 3 black monoliths around the map corresponding to 3 lights on the door to the main building. Once that’s out the door to the boss opens
Thank you very much! It’s always nice to get some criticism, especially as elaborate as this.
Yeah, the weapon hand placements are a little… badly thought out. I’ll see what I can do.
The lore will be introduced in the story update! But yes, there’s a bunch written for the game.
I believe the music change delay is caused by a bug. there’s supposed to be a siren sound in the delay.
Im not sure what you mean by better movement and physics. What’s lacking?