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Smugpire

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A member registered Dec 29, 2020 · View creator page →

Creator of

Recent community posts

Just released a patch that addressed some of these concerns:

https://smugpire.itch.io/atomic-lance/devlog/1109129/patch-v033

Woo!

  1. I will patch that as soon as I can!

  2. Yeah. It is a little long, but I added a skip button. I’ll make sure to add some indicator that it’s not broken.

  3. That is being reworked and it needs more time, but I’ll see if I can patch it in a small patch sometime next week.

  4. Not sure about if this is really a problem. v0.2 and earlier had it work differently so this is a major change

  5. Sorry :( it didnt feel good to loop the music and the fix for that got cut out of this update because it was too big

Again, thank you! Every comment helps me understand what needs to be improved.

I’ve released a patch that addresses some of the concerns here. Thanks for the feedback!

Thank you for playing, and for the feedback.

  1. A better dialogue system was supposed to be included but I had to cut it out of this update. It’ll be in the next!

  2. Orange is for heat, red is for health. I agree it’s a bit too much

  3. It’s possible that the thing exploded next to you and the explosion doesnt really communicate that. I’ll see what I can do.

  4. No, the mission isn’t aimless, though I will have to say I communicated the objectives terribly. Theres 3 black monoliths around the map corresponding to 3 lights on the door to the main building. Once that’s out the door to the boss opens

Hi! Thank you for playing and thanks for the bug report.

I fixed the issue in my current development version, and the next major update will come in about a week or earlier. Lots of stuff added.

I am so sorry, this was already patched but I only just figured out the itch version is behind compared to Steam. I’m updating it now. Thank you for telling me.

Demo is updated too.

Also, is there a way I can contact you outside of itch? an email, discord, or something?

ah…

Ah, alright thank you! I will try to fix that

Sorry, I’m having trouble understanding. What is a pre-nets?

Thank you very much for your feedback. Yeah, to be honest, things took too much time to development and we ran out of time to do quality control

Thank you! I’ll look into the starting unit costs. And im not sure what you mean by the second one

Thank you very much! It’s always nice to get some criticism, especially as elaborate as this.

Yeah, the weapon hand placements are a little… badly thought out. I’ll see what I can do.

The lore will be introduced in the story update! But yes, there’s a bunch written for the game.

I believe the music change delay is caused by a bug. there’s supposed to be a siren sound in the delay.

Im not sure what you mean by better movement and physics. What’s lacking?

SMUGJAM #1 community · Created a new topic Hi

if you are reading this, you just got pired

Thank you! I’ll be sure to add that to the list!

Thanks!

Oh, the experimental version has a shop and locks almost everything behind that shop. It’s gonna be removed in the next update!

Thanks!

Equip demo should definitely work. Testers and myself have no issues, but I’ll look into it.

SHOULD BE DONE

Hold on, still testing.