This level you've added is also very well done; it's quite long and has many monsters. It's a typical 2D platformer game. I suggest you make it into 8 chapters, each with 8 levels. That would be even better, with a boss every four levels and a final boss in the last level of each chapter. This would greatly increase the replayability and make it more enjoyable.
Viewing post in The Great Mr2d 2.0 jam comments
Okay, let me be clear: the game engine I use is Cocos Creator. It's a nearly fully functional game engine that can make any game, but the exported images are blurry. I don't know why yet; I'm still figuring it out. You asked me how many times I've participated? To be clear, not many, just once. This is my second time. The first time was not long ago at the 2025 Horror Jam. I didn't win the competition, but I still persevered and created a unique game.
Oh, I think this is the first or second time you're hearing about this engine. Someone had suggested a game engine with the same name to me before—maybe that was you.
But bro, if you use the Cocos Creator game engine, then in my situation you won’t be able to use Player2’s NPC AI system. As far as I know, it’s only available for Unity and Godot right now, and in the future it might come to Unreal only.
Your game is generally pretty good, but the attacks just keep missing the monsters, and the monsters deal a lot of damage, making it quite difficult. It's also hard to dodge many attacks, and then there are the flying bat monsters, which makes it even worse.