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(+1)

HOLY FUCK THANK YOU SO MUCH


I'm absolutely going to start work on a website! I didn't expect this game to do as well as it's doing so far, so I wanted to make a promise to myself that I'd put as much money as I get from the game back into it, at least until I feel it's a finished enough project (which it's not at all, yet, to me)

I'm glad for the feedback about the characters! I have gotten varied opinions about people liking or not liking either character more or less, which is good, and why I planned multiple characters in the first place. I like your idea of changing the Cobra dialogue, too, and I have some ideas in how to implement it!

I also absolutely understand the feeling about the minigames. That's another thing I've gotten varied feedback about, and I think I'll add in an option to turn them on/off after purchasing rather than removing or changing them entirely.

The subliminal message feature IS actually editable! I've been trying to figure out the best way to show this, because you're not the first person to not notice it, but you can change the text that pops up by hovering over and clicking the specific boxes. I also fully agree about the duration/frequency!

And sound is honestly at the top of my docket. I originally wanted to have it done by the demo release, but I was too indecisive (plus, I want to do something very specific with music and binaural, and that is taking probably too much time). I love the idea of the pseudo-voiceover, even if I later decide that full voice acting will be included, I think that will help add a lot to characterization.

And agreed about character stills, too! The more the better. Which brings me to my final thing, which is, THANK YOU AGAIN! I'm first going to set up the website fully (again very much thanks for your donation), and then I'll start looking at getting an artist on-call to make more quality and quantity character stills. 

Again, thank you, and please let me know if you have any other ideas, critique, or suggestions!

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> HOLY FUCK THANK YOU SO MUCH

Hehehe, you're welcome!

> I wanted to make a promise to myself that I'd put as much money as I get from the game back into it, [...]

I'm glad to hear that! :3

As I said before, I think having a website for your project (a quality one) is really important, and worth doing whether or not people have to download the game to play it. To clarify on my second comment, though, only you can decide whether an HTML5 (I assume) version of the game is worth the license fee. I didn't want you to feel locked into that decision by me for turning "someday" into "now".

> I have gotten varied opinions [...] which is good, and why I planned multiple characters in the first place.

Definitely a good choice! Different people are looking for different experiences. I'm looking forward to seeing what you've thought up!

> The subliminal message feature IS actually editable! I've been trying to figure out the best way to show this, [...]

I see! Maybe it's a little old school (and I'm sure you could find a better approach eventually) but changing the interface so that there are obvious "remove this item" and "add a new item" buttons might make it easier to realize.

I know tutorials can be an expensive suggestion, but it would be a good "eventually" goal, if you do want to flesh out the feature in the future. :P

> And sound is honestly at the top of my docket. [...] I want to do something very specific with music and binaural, [...]

Interesting! Please, feel free to take your time; I know better than most people that it's usually not worth rushing a project or feature, even moreso in a passion project.

> I love the idea of the pseudo-voiceover, even if I later decide that full voice acting will be included, [...]

I'm glad you find the idea appealing! It's a feature that really provides phenomenal value, imo. Across the board, indie and (older) AAA titles stuck with it for good reason - when it works, it just works!

As for later, I think a proper voiceover would be great. However, from what I hear, it gets expensive and complicated very quickly; it's most likely only worth investigating once most of the game is effectively finished and set in stone.

> And agreed about character stills, too! The more the better.

Definitely! :3

You've got a good design right now; I know I've already said so, but it bears repeating. I hope you can find a suitable artist who can refine your vision into the reality you seek!

On that note - I actually wrote my second comment when I realized you might prefer to use that money for commissions rather than licensing. ;P

> Which brings me to my final thing, which is, THANK YOU AGAIN!

I'm glad you appreciate it! It's rare for me to find a project like this; one in a niche I enjoy, and one where my money can make a real difference. (Plus, it was really late on payday when I tried it out, so it was an easier impulse to follow through on. ;p)

> Again, thank you, and please let me know if you have any other ideas, critique, or suggestions!

I didn't receive a notification about your response, and I don't think Itch has private messages. I'm happy to give feedback on anything you'd like to share (or just chat) on Matrix: @extend.unpack:matrix.org

Otherwise, I'll be following your progress, and may leave a comment now and then as I do so. Good luck! :3