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Thank you so much for your words and support. Yes there are more and more games using hires on the c64. I do love all the other C64 graphic styles too. Sometimes people seem to associate hires c64 games with the ZX Spectrum and don't like it but even if the game looks similar in a way because of hires things can be very different in terms of how the graphics are handled by the hardware, for example in this game, the resolution is 320x200 pixels, that is 40x25 characters in a screen, so in this game most levels won't fit in the smaller 256x192(32x24 characters) speccy screen, the levels need to be adapted. Also I am using hires character mode on the c64 which doesn't exist on the speccy, what's the difference then? well on the c64 this mode uses 2k for the charset and 1000 bytes for the screen data, this is 3k, on the spectrum it would use 6kb for the bitmap screen and 2 kb for the character set, so it would be 8k, here there is a difference of 5kb and the c64 screen is bigger as I mentioned previously, so the c64 is more economical in terms or memory here . Another thing are the sprites, I am using hires hardware sprites and they can go over the graphics without colour clash and they use very little cpu and memory to be displayed on the screen, on the spectrum one needs to program a software sprite engine and this uses a lot of cpu and memory for sprite data and not only the sprites need to be monochrome as well as the graphics they will be plotted over on screen. Having said this, the graphics on each machine look great in their own way, for example the zx spectrum version of the game looks like this.