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Iapetus

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Posts
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A member registered Oct 12, 2017 · View creator page →

Creator of

Recent community posts

I really enjoyed participating, thank you!

(1 edit)

Gostei muito do jogo!

Thank you!

Very nice @SingletonJohn!

I didn't add joystick support, I will note it down to add it to my new games. If I have the time I will add it to this game too.

Great remake. Congrats!

There is code on the screen area but it is not visible because I blank that area, that is 100 lines of the screen above the game area. So I can use it for code and data, about 8kb.

Thank you for playing! So glad you like it.

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Interesting interpretation! the player there doesn't look much like Zezito but I like the way you setup the scene. See the loading screens I have prepared in the game pages for c64, MO5 and Acorn Electron. But I have moved on to other projects. I have closed this c64 project, I won't work on it anymore or do any extra advertising or even physical copies. This was just to test durexforth and I think that is done. Cheers

thank you

Thank you !

Thank you for playing the game!

Thank you for your thoughts on the game!

This looks amazing, congrats!

Thank you so much

Thank you for playing the game!

I am very happy to know that you are enjoying the game. Thanks to Odie for the marvellous music/sfx!

I need to do something first and I might not have the time..., but contact me again by the end of the month.

Thank you for your interest in having the game on your magazine disk! I will give it some more time first though, thank you!

Thank you, I am sorry I didn't write a manual for it!

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Congrats for the release, just played the demo. It is amazing. Great job!

Joguei a demo, está muito fixe parabéns, vê-se muito trabalho e dedicação. Fantástico ver jogos portugueses para plataformas retro( e não só :) ). 

Thank you!

Thank you so much Aris, it means a lot to me you that you played the game and liked it. I am happy to know it looks good on a CRT screen!

Thank you for featuring my game!!

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Grazie mille Marco!!!

Thank you so much for your words and support. Yes there are more and more games using hires on the c64. I do love all the other C64 graphic styles too. Sometimes people seem to associate hires c64 games with the ZX Spectrum and don't like it but even if the game looks similar in a way because of hires things can be very different in terms of how the graphics are handled by the hardware, for example in this game, the resolution is 320x200 pixels, that is 40x25 characters in a screen, so in this game most levels won't fit in the smaller 256x192(32x24 characters) speccy screen, the levels need to be adapted. Also I am using hires character mode on the c64 which doesn't exist on the speccy, what's the difference then? well on the c64 this mode uses 2k for the charset and 1000 bytes for the screen data, this is 3k, on the spectrum it would use 6kb for the bitmap screen and 2 kb for the character set, so it would be 8k, here there is a difference of 5kb and the c64 screen is bigger as I mentioned previously, so the c64 is more economical in terms or memory here . Another thing are the sprites, I am using hires hardware sprites and they can go over the graphics without colour clash and they use very little cpu and memory to be displayed on the screen, on the spectrum one needs to program a software sprite engine and this uses a lot of cpu and memory for sprite data and not only the sprites need to be monochrome as well as the graphics they will be plotted over on screen. Having said this, the graphics on each machine look great in their own way, for example the zx spectrum version of the game looks like this.

I am sorry the gfx are not to your liking

Thank you!

Thank you!

Thank you!

Thank you for playing it!

Thank you, I will keep that in mind.

Thank you :)

The monochrome sprites from the msx make them look similar and also, of course, painting the tiles. :)

Thank you Marco!

aw thank you so much!

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Thank you Richard! I am also a member of Cosine, for a long time actually but this is the first Cosine release :)

Thanks for the kind words. Sure, I have zx spectrum games started, I hope to release them in the near future.

Thank you very much Richard!

Could you please award the stars you think the game deverves? Thank you.