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Ah, then this is something you must make clear to the player, because up until the 2nd run it just looks like a shooter with Arkanoid elements and purchasable upgrades.

While I appreciate you're bringing your own flavor and uniqueness to the genre, you should make sure players aren't caught off guard because they're expecting a conventional roguelite experience.

Maybe add a "refund upgrades" option so players with poor builds (like me because I was surprised by the adaptive difficulty) don't have to wipe their save?