Glad you enjoyed it!
I’m not planning on adding steam achievements but if I ever change my mind that’s a pretty good one.
Thanks for the control binding suggestions, controls have come up during Steam review so I can fix some of these now.
Collision problems have been a huge thorn in my side the whole time. For future games I intend to ditch Bullet physics and just write my own because there’s endless dumb problems like this that Bullet makes really difficult to work around while also needlessly consuming tons of CPU cycles. At some point I may backport these changes to Ctesiphon but for now this is just going to have to be a quirk that comes up sometimes.
I had somebody else also find their way up into that OoB area. I do want to encourage exploration so I’m redesigning that corner of the map to make this look a little more intentional and to remove the opportunity for soft-locking.
Thanks for trying it out, release won’t be long now.