Cool idea, doesn’t really fit the Jam but an interesting idea all the same. A few quick thoughts:
-
the Kerning/Tracking are WAY too tight, I understand you were trying to fit it all on one panel but you have so much more room than that (you cover 1/3rd of one side of the module with an image and one that isn’t really needed.) you have the room, use it! let the thoughts breath!
-
with the added space you just made for point 1, you can now also add some headers and sub headers to help give some visual development to the ideas here in the module.
-
it might be worth giving some extra thoughts on how to do some of the points. For example “Choose an NPC by their utility to the situation, or who is likely physically closest to the team.” maybe talk about what could make them have utility to the team, while yes this can be obvious, its also possible that there isn’t really someone who would have the most utility… maybe talk about how to make useful NPCs as well? just thoughts.
-
small point but this is Mothership, we don’t really use D6’s just have them roll a D10 to determine if they are moving towards or away
-
“decide where they ended up on the map and any obstacles that they overcame.” again, you have SPACE so lets see a d10 random table to tell us some obstacles? or maybe even a multi d10 that lets you sort of “Mad-Libs” an obstacle out of a few ideas…
This is a good idea, but you have plenty of space to really flush it out into something a lot cooler than what you have sofar. Good luck!