Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I feel like I have little to add. I ran into the same issues posted earlier, and besides archery I feel like it's close to the same gameplay as last time. I haven't played too many of these games, but it seems like most of the systems are in place.

I guess one thing I notice is how the turn order only shows the next 4 moves, but there are so many fighters that after one 'side' does their set you don't know if the next will also have a set or 2 sets of turns in a row. And in a more natural game, your turn order will be all over the place so it'll be hard to see how many moves until your next fighter besides vibes. Perhaps increase the size of it to display more? May have to make it smaller to accommodate.

Keep up the good work.

(+1)

Thanks for playing.

I could make the turn queue a bit bigger. Also, other encounters won't have 8 of the same enemy and I'll try to come up with a way to differentiate better in the future. Maybe a number/letter next to their name or something.

The number on the lower right represents the turn order so if it says "WT 3/8" that means that the unit will take the third turn that round out of 8 turns in total. Units only take one turn per round. I stole this from Final Fantasy tactics but if I could make it clearer that would be great.

I will keep up the good work.