(review based on jam version)
hollow inchling: silksong
big fan of the mechanics in this one! only took me a second to get my bearings even after forgetting to read the controls in the description, which is always a good sign of intuitive gameplay. by far my biggest issue (insufficient i-frames) was apparently fixed in the post-jam build, which is great, so no need to hammer that one in too much. my only significant nitpicks beyond that are the infinite range of the needle throw, which really throws me off sometimes and leaves the player defenseless for a pretty long time, and the annoying nature of the yukari enemy. took me a bit to even figure out i was meant to hit the hat instead of the gaps, but it’s extremely frustrating trying to do so and avoid the gaps at the same time (particularly when they can appear just about anywhere). however, beyond my nebulous complaint of “it’s too slippery”, that’s as far as the negatives go. besides the fun mechanics, i also liked the artstyle. unsurprisingly, it reminds me of a much more refined version of the original legend of zelda graphics. the bossfight was also fun, i like the way it used established mechanics in new ways without turning them completely on their heads. gonna check out post-jam when i get some time, hope to see more from the devs soon!