hey, thanks man! i'm glad you had fun! I'm currently working on some of these concerns, the blast radius of the barrells, the current state of the rocket boss, and interactible / destructible objects in the level, or even visually interesting elements, for sure. I really appreciaate the feedback on the blob, i'll fix that right now! (it's a simple fix of if animation_player.is_playing() > animation_player.stop()), but that's definitely one of those things that, as a developer, i would have simply overlooked