Ask yourself - what do you want the knockback for? If it's to enrich the 'feel', maybe there's another way to do that. If it's critical to allow the player to exploit the environment (eg. knock enemies into a trap) then maybe it's worth taking a beat to focus on something else. Then revisit the knockback implementation after giving your brain a rest and letting it bake for awhile. If a crudely implemented knockback doesn't add much, then it's probably true that a refined knockback won't either.
Thank you for the advice. I been playing some games and seeing how theyre doing it. And your right it probably wouldnt add much. Seems like alot of work for a little. I get that way though. Stuck on a single mechanic and not moving on. I am going to try to break that habit and try to adapt to what I know.