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Thoughts as I play.

  • The tutorial is alright. I don't like being railroaded like this, I want to move around right away, but I understand why you did it this way.
  • It feels weird to tilt by moving the mouse left and right. That might just be my inexperience with plane simulators showing, but my initial reaction was confusion. It feels like the A/D controls fight with the mouse left/right controls, like the controls are trying to both be a sim *and* arcadey.
  • Wow, it really is quite difficult to handle this thing. Shooting the static targets in the tutorial felt super clunky. I assume this is still an issue on my part, but still, it's a data point. 
  • Man, combat is hard. I died twice just flailing everywhere, but I got some kills doing flybys. 
  • I think I figured out why the rolling controls feel so weird: the camera doesn't follow your rotation. 

I stopped playing without beating the combat, I wasn't having a good time. The game seems competently made, I just got frustrated.

Thanks for trying! I made the combat harder this time as an experiment. Last DD demo was a lot easier, to be appropriate for new players. But I realized that people could breeze through without really engaging with the game's maneuvering, just taking it slow. I made it hard this time to see if anyone might step up to the pressure and figure out what the plane is really capable of.

In the end the problem is that it takes time and practice to learn to maneuver the plane and people can't get that in a short demo like this. 😄 But I already knew that. Your experience with it makes perfect sense.