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(3 edits)

Very cool vibes on this. I really like how evocative it is to have(2/3 of) your of your stats be negative perceptions. To that end, I wonder if it would have been a bit more cohesive to have the stats all be negative statements and then flip either the roll resolution so that you're rolling over for telling the truth, or the stat direction so that you crash out at 10 rather than 1. As it is now, for broken and angry, you are mechanically becoming less of those negative things, but then crashing out when you become the least broken or angry possible.

Thank you. You're right though, I must admit to have been thinking more about how evocative the stats were than whether they functioned. I'd change them if I ever make a revised version.