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(4 edits)

Yeah, going back and reviewing the vector section in the lil tutorial, coming from a vectorization background, none of the examples really clicked with me.

I think the possibility is that I know what is going on under the hood and so I think more mechanically. That’s kind of why vactur is more column-oriented, too, rather than row-oriented.

I hope you don’t take these things as too critical, as a lot of it is design-choice and background, and what we like. This is trying to give you a bit of perspective of my pedagogical style of how I think of these things, and why some abstractions in lil are hard for me to penetrate.