Woah an actual storyline! really solid execution, sound design is great and i immediately understood what the monster does, problem is there wasn't really any landmarks or anything so most of the time it just felt like i was walking backwards waiting for a lever to pop up, it never felt like i really "found" a lever, more so just got lucky, i also encountered another enemy that almost covered my screen with its hands but i just ran away and never saw it again so i'm not quite sure what that one was about, once i got all 3 levers (props for the cool guitar sound) i found the exit, but unfortunately my game crashed when i went through the ending area, i'm not sure if that was intentional or if there is more dialogue or something, proud to say i completed it with no deaths tho, really cool game, i enjoyed it!
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Tyy tho idk if u can call this an "actual" storyline lol
Originally my idea was having items around that map that you can use to mark areas you already went through (one thing i had written down specifically were those star stickers, that glow in the dark) but due to the visuals, having far away lights looked horrendous lol
Also those hands were from the "phantom" enemy, who can randomly appear but is invisible, you can only hear it, and see it's footprints on the ground
Also damn that crash is unlucky, idk what could have caused it (there was a basic "thanks for playing" screen, with a timer and a death count so you didn't miss much)
Also DAYYUM no deaths is crazy :3