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(1 edit) (+1)

Super nice entry, great job!

I’ve managed to climb up to the “dragon” boss I think, but was unable to escape.

I liked the art style, the whole environment, how dungeon is laid out, it really makes a lot of sense, as you navigate all those different passages and it feels like you’re exploring.

I think that movement/actions can be a bit more responsive, it felt a bit strange at times not being able to act, when I wanted to. I feel like adding an instant reaction, or advancing time, when player acted would’ve worked better, but at the same time giving Old Fart that sense of slowness is brilliant (though even for other characters it feels too slow for me).

I didn’t understand how to use bows and wands at first and melee weapons felt like a faster way to progress through the game anyway, so I ended up almost ignoring all the magic and ranged stuff.

Here’s a video of my incomplete play-through (OBS froze in a mid-run):

(+1)

Thank you for playing and for the nice video! It was fun seeing you explore the game and its mechanics. You gave me some new insights and I definitely should've added a tutorial section about ranged/magic attacks. I'll also look into increasing the overall speed a little, but yes, Old Fart was intended to be annoyingly slow :D but at the same time I think the weapon/staff attacks should have been faster so there's probably another bug with speed buffs hidden in my spaghetti.

The dragon boss was basically the final boss and you've practically reached the (buggy) end. Congrats!