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looks and feels cute, but what is the point of being able to take 2 hits when most stuff knocks you into insta-death-pits?

(+1)

Fair point. It’s mostly meant for things that hit you on the ground, which admittedly doesn’t happen that often in this level. Even though the knockback is big, I think I was fairly generous with the invincibility frames if you manage not to fall, so I’ll try to further adjust the knockback force and duration (it’s also tied to how fast you were going when hit) Thank you for checking it out.