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Managed to reach endless void 1000, got about 80 rooms deep the normal way before finding out you can skip rooms by moving left, down, then right while in the upper-left tile of a room, which is how I did the rest of the rooms. Honestly fully expected it to do the thing where going backwards takes you to room 1, which is why I didn't find that sooner, not until I accidentally when down instead of right leaving a room, which trapped me between some walls and forced me to go backwards. (Also got all 3 endings and all upgrades, of course! Forgot to mention that.)

Anyway, interesting game. I do think the ability to map slopes should've come sooner, I personally expected/wanted it when you instead get the ability that maps an area around you when you enter a room...and what's up with that upgrade, anyway? Pretty sure that's the one described as raising children to be scouts, but I have no idea how that connects to the behaviour of it.

That aside, I did enjoy it, although the lack of saves was kinda rough, and some areas felt a little too stretched out with too many repetitive inputs required, definitely felt this one in my joints. It did give me a similar feeling to playing Void Stranger though, I like the sense of exploration, pushing the boundaries of the rules, it's good stuff. I imagine Void Stranger might've been an inspiration here actually, but if it wasn't, you should probably check it out, you might like it based on what you went for here! (I personally stopped playing Void Stranger when I reached hard mode, got a bit too tedious to progress at that point, but still!)

Good work though, especially for something made in 5 days. I'd give it...like, a 7/10, which is pretty good, mostly dragged down by the gripes I mentioned and the length, but that's just looking at the end result objectively, the length is actually really good for how much time was spent making it. Since this site only allows rating out of 5 though, I'll give it 4/5, it leans closer to a 4/5 than a 3/5. I'll always prefer something interesting that I have gripes with to something bland and boring, that's for sure. That's the whole reason I follow Adrien here after all, ever since Idle Nightmare 2, that game fascinated me.

So yeah, that's it. Nice stuff, looking forward to more, I'll probably be catching up on some of the other games I've skipped over here in the coming days, I enjoyed this experience.

thank you so much for the well thought oit review :) most of the glitches for cheesing rooms are intended at this point, and yes Void Stranger is a big inspiration for a lot of my current projects! The lack of saves here is meant to feel rough and keep you going, and I would say I have succeeded given your message! The abilities were kind of designed at the last minute so some might be incoherent.

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I think the "raising children to be scouts" one makes it so that when you enter a room a large area around the entrance is revealed.