Very ambitious game. It's like zero escape, namely VLR (the game is based on prisoner's dilemma), but with a proc-gen system that enables the player to shift the story through various choices.
Mystery as a genre is always one of my favorites. It's exciting, intriguing, chilling, but also very comfy. The creator seems to understand that the goal is to create this balance- the vision seems straightforward. The tutorial felt a little too macabre, but the main game brought back a certain sense of lightness.
The most outstanding fault of the game is in its performance issues. On my desktop with rtx3080, main game runs at around 5-15fps, with frequent loadings and hang ups. Looks like the game was created with a relatively new engine called Bakin, I'm not sure if this is a fault of the engine or if there are some optimizations the dev can employ.
Thank you for leaving me such a kind review last DD. Looking forward to trying it again and hope the performance can improve so we can experience the game as intended.