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Very ambitious game. It's like zero escape, namely VLR (the game is based on prisoner's dilemma), but with a proc-gen system that enables the player to shift the story through various choices.

Mystery as a genre is always one of my favorites. It's exciting, intriguing, chilling, but also very comfy. The creator seems to understand that the goal is to create this balance- the vision seems straightforward. The tutorial felt a little too macabre, but the main game brought back a certain sense of lightness.

The most outstanding fault of the game is in its performance issues. On my desktop with rtx3080, main game runs at around 5-15fps, with frequent loadings and hang ups. Looks like the game was created with a relatively new engine called Bakin, I'm not sure if this is a fault of the engine or if there are some optimizations the dev can employ. 

Thank you for leaving me such a kind review last DD. Looking forward to trying it again and hope the performance can improve so we can experience the game as intended.

Thanks for playing. The engine has some faults in it's backend for loading and performance, which is something I'm trying to do, but when it's unoptimzied for certain GPUs, there isn't much I can edit for it to make it run better. I'm still trying to make all of the game's backend code run a little better so it won't have as much of an impact as it does, but even with that, I can't edit the engine's code since it's not open sourced, where messing with the engine's source code can only really be done with C# overriding.