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Love the idea of a linguistic dungeon!   Makes me wish there were more of these for more languages.  The use of layout was also very cool, although it took me some time to get my bearings. 

Yeah the concept would work for any language, basically! From game design perspective it's a big puzzle, instead of clues you then sprinkle around the vocabulary.

But this idea of a linguistic dungeon is why I got into RPG design, I will continue work on this concept! Toki Pona is a nice one to work with, since the vocabulary is both small and initially unintuitive. 

I think there's room for improvement in the layout, there's a cool idea in there, but somehow it could be better supported.