Thanks for playing and for the feedback!
I'll make the main character taller and eventually I'll have to rework both the mutant and dog enemies, they're too simple and wooden at the moment.
Almost suspected the glass floor/wall to be destroyed and cause a new phase.
Good guess. It was meant to be a non-functional elevator just to hint that there was a way to get to that floor before the crane opened a hole to the side, but I never got around modeling it so for now it's just random glass in the middle of the room.
Mutation wise though, I feel like it's too many options to choose from, would rather have 3-5 instead of all 15. They also don't seem quite balanced, some seem much better than others
Yeah, I added the new ones a couple of hours before DD so they haven't been tested very much for balance. Stacking all the ones that make you slow is miserable, for example. The mutation system is due for a rework as well, I agree that giving a bunch of options to the player all at once is not interesting. Needs some limitations and unlocks.
Game felt overall fun, story felt cheesy but enough context for what we're doing. Seems to be on track for me, but always room for improvement.
Thanks again, I'll do my best and I'll keep working hard.