Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for spending so much time with my terrible entry! Probably my worst jam entry of all time (and I made a few stinkers when I was starting out). I bit off way more than I could chew trying to make a Roguelike in an engine that I hadn't done it in before and ended up with a bit of a mess as I panicked and ran out of time.

Some of the mechanics that were implemented were not obvious and should be taught in the tutorial, e.g. the fact that the Phaser could switch modes to be more effective for combat or used for digging and how to use the Comm Badge to call for teleport.

I did spend a few weeks post-jam working on an improved version, but got derailed by vacation and ran out of steam. Busy trying to get back into the swing of it now. The UI improvements are mostly done, then I need to improve the speed of the AI code to make it faster to move, then actually start on procedural generation and more missions types and then more of everything.