A cool little module revolving around a corporate product demonstration at a fancy hotel, it relies heavily on randomization to make every playthrough unique. The information design is fantastic, and it’s always easy to find what I’m looking for.
All the randomized options are good, but I can’t help but with some of the situation was a little bit more predetermined, so it could be fleshed out more, and the module could be designed around it. Leaving everything random gives more options, but puts more work on the referee. The location descriptions are good, but I’d love a few more interactable bits, or reasons to explore. E.g. Rio Street restaurant is not mentioned anywhere in the module apart from the map.