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(+1)

-New menu is nice, basically production ready. I just noticed that the purple to the beat part of the button animation seems to be missing/muted on the main Play button. Not sure if intended or if the layering got messed up.

-I'll be using Tribunal III, not sure why but it sounds fun(it was).

-I see the in game visuals are a lot better too, I'll just say it this once then that it really complements the style, especially the jenny portrait interactions with what you do.

-I died from a falling light near the start of level 2, it did a zoom while an enemy portrait was talking. I pressed retry and it immediately exited the game after restarting for some reason.

-In level 3, it's really not obvious that the ball of fire you can hit around won't hurt you on contact, like most other things. Also, maybe give it a firm outline you know the hit box better? Correction: it does hurt you but it has to be moving, I guess.

-At the end of the ghost level, I shot all the objects from a ghost area but he didn't immediately do the last ditch phase, I walked around a bit and he entered another object elsewhere where then I beat him normally with just the bat. Not sure if normal or something weird happened.

-It's convenient that you can easily go to the next level right after the previous, but you miss out on the title reveal. Would be nice if it was displayed the first time you load in. It could also be displayed in the pause menu.

-Logging bootcamp had a fun bug. I idled at spawn so the fish and chainsaw guys went to me. When the next wave spawned (I was at the doors) it looked like they all spawned at once, died, and their guns were uncollectable. I went forward for a bit, then went back down to look at stuff. Then I went too far down and all the supposedly dead enemies sprang to life at once and killed me, kind of spooky. I'm assuming issues from not touching a trigger or somethin.

-Also, it looks like the open door particles only spawn when in view, so you have this disconnect where you kill the entire wave but they go poof all of a sudden as if opened just then.

-Jenny stood back up after dying. I think from getting hit with an explosive, or being knocked into an equipable.

-Having some trouble with these last two levels, it's so chaotic I barely have an idea of what's happening(including dying with seemingly no one near me). Could be cool to have an optional instant replay after death, perhaps. Or even just a 'killed by ___' message.

Getting tired so I'll leave it there. Game feels better than ever, occasional physics spasm aside. The part I liked the most was that section with no weapon and you have to juke the laser walkers. Keep up the good work.