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(+1)

-Intro is neat, a little hard to follow all that's happening.

-I am trying to use controller but camera rotation speed is abysmal(nearly 0) so I guess I'm not using it.

-Animation to open/close pause menu is cool, but damn is the wait time annoying, like a 1 second input lag to actually do what I want, ie I can't move mouse outside of window until it's done to do these notes. It also doesn't let me control the mech for a bit after unpausing.

-Pilot wakes up. I step through the opened door thing and I notice that when jumping the camera/mech jitters like crazy while turning the camera, it's kind of disorienting.

-Feeling a bit sick from all the rotations. Also, it's hard to tell where down is. Would be nice to have a gravity orb UI element or something... Oh I see it now, it blended in with the other green bars that appear over the feet.

-"The portal black and white tiles" well, if it works it works. Also it's complete BS, I can't tell how I'm supposed to jump over the tiles. I'm holding sprint then jumping at the top of the slope. I think you get slightly more speed for wiggling back and forth for some reason, so it's just barely enough to get over. How is that supposed to be obvious.

-I tried to sprint jump onto the next obstacle, luckily I only tried a few times before seeing the grapping hook prompt.

-The first enemy I kill was spinning in circles, kinda funny. But not sure if intended.

-Radio talk may need to be longer, if you don't plan on adding VO. I grappling hooked after the first enemy and completely missed the text box before it disappeared.

-Aim while moving or not is solid, though insofar it feels like a shooting gallery with how easy it is to kill them all.

-First real enemy arena, it's weird how the sprint is making me fall off the ceiling/walls, I swear it wasn't doing that earlier.

-Going to the transport ship was weird, I got lost and jumped around several areas, but it looks like I just missed the open bay doors the first time and passed by it? idk why there was so much more level then.

-Well the bay doors closed and I'm with the other tanks... but nothing is happening. Was I not supposed to board? Then why let me walk inside. Guess I'm stuck, I'm moving on to the next section via level select.

-Well the other levels are just gauntlets so I'll retry it I guess.

-At some point the grapplehook endpoint turned into a white square, and it gets stuck on the floor more easily. While I'm here, I'll say that the grapple felt pretty good, but sometimes it will clip the camera into the ceiling instead of making the mech rotate on contact.

-Well it went faster, but this time I read the dialogue and yea I was supposed to get on. Thanks for wasting my time for not adding an end of level.

Decent fun, but besides the l o r e and visuals it feels like every other spidertank prototpype I've seen, slight nausea included.