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(1 edit) (+3)

Hi and thanks a lot :) I'm working on Unity with Blender and FMOD. For the rendering, I'm using a low resolution camera, a color indexation, some sharpness and volumetric effects (like fog and sun rays). For the game feel, all movements is physic-based and every frictions are under control. My character is control by a state machine. I've worked several days on the FPS camera/character feedbacks.

You can go on my yt channel for mor stuff https://www.youtube.com/@okhalodev

...or wait for the next game and the devlogs coming with!